// DEMO_ALL.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "DEMO_ALL.h" #include "DEMO_ALLDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDEMO_ALLApp BEGIN_MESSAGE_MAP(CDEMO_ALLApp, CWinApp) //{{AFX_MSG_MAP(CDEMO_ALLApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDEMO_ALLApp construction CDEMO_ALLApp::CDEMO_ALLApp() : CWinApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CDEMO_ALLApp object CDEMO_ALLApp theApp; ///////////////////////////////////////////////////////////////////////////// // CDEMO_ALLApp initialization BOOL CDEMO_ALLApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. CDEMO_ALLDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }